Esports potential and future
Esports potential and future
First, I'll start of with explaining what esports are. Esports are sometimes thought to be "just playing video games," but in reality esports are an organized form of competition similar to sports, with video games instead of sports. Being a professional in sports takes a ton of time and dedication, but so does being a professional in esports. It can be very time consuming, for players who typically play 35-50+ hours a week to stay in form. Also, as a team or organization manager in esports, you always have to be able to take a call for any business, or if anything happens, making it a constant job.
Now, I'll get into some of the recent past of the esports industry, and potential future successes within the industry. These values are in millions of USD. A quote from the website, "The majority of these revenues come from sponsorships and advertising, and the rest from eSports betting, prize pools, tournaments, merchandise and ticket sales. In terms of revenues, Asia and North America represent the two largest eSports markets. While Asia contributed close to half of global eSports market revenue, generating 406 million U.S. dollars in 2017, the North American market brought in 392 million U.S. dollars in revenue, followed by the European market at 298 million U.S. dollars" (Link to website is captioned on the graph). On this graph, the market revenue of 2018 was at 865 million, and in 2019, based off of recent rapid growth in the industry, is based to reach over a billion, and in 2022 it is predicted to almost be 2 billion.
Link to website of graph/quote |
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